Tuesday, September 20, 2011

Blog #9: Jogging over a Distance between Europe and Australia

Paper Title: Jogging over a Distance between Europe and Australia


Authors: Florian Mueller, Frank Vetere, Martin Gibbs, Stefan Agamanolis, Jennifer Sheridan

Author Bios: 
Florian 'Floyd' Mueller is a Fullbright Visiting Scholar at Stanford University. His research includes exertion games. Exertion games are digital games which require intense physical effort. Through his research he hopes to create engaging experiences which will facilitate social and physical health benefits and address obesity.

Frank Vetere is a Senior Lecturer in the Department of Information Systems at University of Melbourne. His research interests lie in HCI and Interactive Design.

Martin R. Gibbs is a Lecturer in the Department of Information Systems at University of Melbourne. His research interests include using a variety of interactive technologies for convivial and social purposes.

Darren Edge is a researcher in the Human-Computer Interaction group at Microsoft Research in Beijing, China. His primary research interest is how abstract analysis, user research, and design thinking can be combined to create interactive technologies that can reshape human activities for the better.

Stephan Agamanolis is currently Associate Director at the Rebecca D. Considine Research Institute at Akron Children's Hospital. When this paper was written, he was the Chief Executive and Research Director at Distance Lab, a creative research initiative for digital media technology and design innovation.

Jennifer G. Sheridan is the Co-Founder and Director of BigDog Interactive. She has a Ph.D. in Computer Science.




Presentation Venue: This paper was presented at UIST '10 Proceedings of the 23rd annual ACM symposium on User interface software and technology in New York.


Summary: Hypothesis: In this paper, the author present an investigation of how technology can enhance social exertion activities like jogging. The authors have suggested a prototype called Jogging over a Distance that consists of an integrated audio channel (delivered via the headset) in order to enable participants to communicate at any time, therefore socialize while performing exertion activities. With Jogging over a Distance, two jogging partners arrange to run at the same time. Each of the jogger wears a headset and a wireless heart rate monitor strapped around their chest. They also wear a small pouch around their waist, which contains a mini computer and a mobile phone. This mobile phone voice channel helps keep latency to a minimum.
How the hypothesis was tested: The authors decided to test their prototype by using it on participants who ran in pairs. They used a qualitative approach to gather data from the participants in their experiment. They used audio recordings from the interview data after the participants ran in pairs, where each run was between 25 and 45 minutes long. The interviews contained open-ended questions about their experience and their interactions with one another. They reported 14 runs where the participants were chosen from their personal contacts who fit their profile of a social jogger.

Result: From the interview process, the authors categorized the data into points like ommunication Integration and Effort Comprehension. They reconfirmed that Jogging over a Distance facilitated a social experience similar to that experienced in co-located jogging. The fact that different physical capabilities were dismissed automatically made the people group with fellow participants with their own capabilities, thereby increasing bonding between them. The system encouraged participants to adjust their speed based on their desire to talk. They used their headsets to locate where their partner was. Not only that, through the breathing sounds of other people, they were able to identify if the other people were ahead of them or behind them.


The Effort Comprehension was the term that referred to the ability of the system to support players in understanding their exertion investment through the use of heart rate data.


Discussion:
Effectiveness:
I believe Jogging over a Distance is a very efficient system which can be used to jog spatially with other people and still get to communicate with them. It is a very good system where the partners can communicate, as well as keep a track of how fast the other person is jogging. It is a very effective tool that can help socialize and can help make one physically fit (it is designed for people who treat jogging as a social activity)
Reasons for being Interesting: I found this technology interesting because this can be used when two people are at a distance. Instead of physically meeting up with friends at a location and then jog together, this technology can allow friends to jog at their respective places with the same level of interaction and social activity.
Faults: I really liked how this technology can provide the user with immense details about their own physical activity. However the part where it provides so much details about their partner, serves nothing more than distraction to the user.

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